The Lego Mario game was created in unity as a group project with assets created in 3DS Max and the game being coded in C It is much like the original mario game but in 3D.
This was quite an intense project for me. Previously I have dabbled in a small amount of 3D creation and a tiny bit of animation. I have never previously used unity which was initially complicated as it was unlike anything I have done before. However I felt more at ease after having watched some tutorials and went on to become the project manager for the group. This was a great acheivment for me as I have wanted to try unity but perceived it as incredibly daunting.
Languages used: C#
Software used: Unity and 3DS Max
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